Leanne in Digc101
Final Essay: Online Public Culture

Are the boundaries between the ‘cyber world’ and ‘reality’ merging together through social networking, blogging sites and virtual worlds, or is the ‘virtual self’ a harmless alter-ego which we create and operate in a ‘public sphere’ that is completely separate to our ‘private life’?

My experiences with new media technologies have been useful in opening my eyes to a whole ‘other’ world, which can be used with relevance to ‘real life’, both professionally and socially. The ‘blogging’ and ‘social network’ phenomenon is a critically assessed publishing tool for anyone wishing to create content. It has been my personal experience that neither was harmful, nor have they particularly influenced what is my ‘private life’.

However, careful to not fall into the category of a narcissist, in this essay I will look beyond my personal experience. I will aim to look at blogging sites, social networking sites, and virtual worlds like second life, and discuss the impact of these in the ‘real world’.

The virtual self by definition is “a person who spends a good deal of time online and working with computers and who acquires identity from this activity, which is removed from an everyday reality in which people interact with each-other face to face. The virtual self experiences the world through the screen. ” (Agger, 2004).

In Ben Agger’s (2004) book, ‘The Virtual self’ he suggests that what people do online is a reflection of themselves, which alters their ‘real’ identity.

‘Facebook’ for example is a social network which is supposedly founded on connecting ‘real people’. I use it to communicate with friends who are my friends in real life, and share photos and videos. I do not use it to talk to strangers, although albeit there are a few who have slipped through the ‘net’. ‘Facebook’ in comparison to ‘Myspace is considered a safe forum, because user profiles are private unless you have been accepted as a ‘friend’ and therefore authorised to access their information. The user controls what they would like to share and what they wouldn’t. At least that’s what we believe.

Social networking sites allow us to create our own profile, under the assumption that you are who you say you are. Although all my personal information on Facebook is true, and content I share is true, I have controlled everything about it. People only learn what I want them to learn, and therefore it is a fair argument to say that there is a line drawn between virtual communities and reality still, but not necessarily a line that stops cyber actions spilling over into real life. As Erving Goffman (1959) described, how you present yourself in appearance, speech and intelligence will help another individual to define the situation, “enabling others to know in advance what he will expect of them and what they may expect of him”. However if according to Goffman, overall presentation is derived from other senses such as speech, then the internet is disadvantaged. It cannot incorporate all five senses, which the human body relies on to identify objects and people. This inevitably categorizes it as ‘cyber’, separate from what is ‘real’. Although as technologies become more advanced, users are able to incorporate different Medias which form the overall presentation of self, (Van Doorns, Van Zoonen, and Wyatt (2007). For example, my blog uses video, images, and hyperlinks to create an overall ‘image’; it does not only rely on text content.

The key difference between an ‘online identity’ and your ‘real’ self is noted by blogger Drogas roua. She says that consistency is a key component in the solidity of online identity. “The only thing by which you are known is what you say and do about yourself. If you change course just a little bit, your identity will be skewed.” When compared with ‘real life rules’, Drogas said consistency was not as important. For example you can change your job but it is still you. You don’t lose identity if you change your message. This ‘theory’ is also relevant to my blogging Identity, for when I moved out of the building, I lost that identity. As an aspect of my life changed, my ability to create online content honestly, ceased.

As well as blogging sites, users are able to produce content which influences the perceptions other people might have about your ‘online identity’. This is called impression management. In the case of my ‘online identity’, a building, I was not consciously trying to control people’s perceptions, but in reflection, this is exactly what I have done. I have given character descriptions of the tenants (true to life) which don’t leave opportunity for the reader to make their own judgement. Despite my identity being fictional, I am still leaving tracks that reflect the ‘real me’. No matter what narrative I have employed, I have still used my own personal writing skills, humour and experiences to create content. Therefore in this sense there are elements of reality and ‘self’ in my form of blogging.  Blogging is an aspect of the evolution from Web 1.0 to Web 2.0, it is accessible to anyone. Blogs have a readership of thousands or zero, with users shifting from merely publication to participation. (O’Reilly, 2007)

The internet, although a wonderful source of knowledge and entertainment, is not without its faults. As long as human nature prevails and has some control over online content, there will always be a risk when using it. In ‘psychology and the internet’ Adam Joinson suggested that communicating using computers leads to negative disinhibited behaviour which results from reduced social cues, reduced social presence and reduced public self-awareness. These theories are listed as the effects of computer mediated communication (CMC), and are believed to “lead to criminal activity as internet based behaviour transfers itself to real life.” (Joinson, 1999). These social effects mean that heavy users lose the ability to recognise between what is real and what is not; they would likely lack social skills because of limited direct and indirect channels of communication.

Pro-activity in social networking is a common advantage which allows users to amplify their message, without breaking subconscious behaviour ‘rules’. For example I might declare to 500 people on Facebook that I believe in Aliens, and I won’t have to worry about being sent to a mental home. If I stood in a public space and declared the same thing to 500 people, (which in real life I would never have the courage to do) I would be concerned about people’s judgements and responses. ‘Joinson’ argues in a similar way, that because there are rarely repercussions from internet abuse, some users are encouraged to use the net as a forum for airing their resentments in a blatantly uninhibited manner. This is a definitive factor behind cyber bullying, a common theme running between social networking sites. It is easy to say cyber activity doesn’t translate into real life activity but the proof and the victims are there to say it does.  In a high profile case in 2006, Megan Meier, a thirteen year old school girl was alleged to have killed herself after an internet hoax spiralled out of control on Myspace. Cyber bullying is a very serious issue; with a Youth survey from the Sydney Morning Herald in 2008 stating that 22 percent of Australian users aged 15-20 had been harassed or bullied online. In February 2009, reports were released that Facebook was housing thousands of convicted sex offenders, and there was a case involving an 18 yr old man who had been masquerading as a high-school girl, flirting with underage boys and convincing them to send nude photographs of themselves, he later went on to use the photographs to blackmail them into performing sexual acts with him. (Kincaid, 2009). Since then, Facebook have lost their squeaky clean image of being a safe haven for internet users, because with over 150 million members, it is difficult to sift out all the ‘bad guys’. In this way, the internet relies on real people to be aware of their ‘cyber’ surroundings, they have to merge together collectively. Social networking is still a fragile medium; the rules are to a minimum level. This is why this medium is still so vulnerable to various infectious factors, like identity theft. As long as the net has these ‘loose’ rules, the user has to be the strong factor.

John Campbell claimed that “online and offline experiences blend into single, albeit multifaceted, narratives of life” (Campbell 2004). To me, this reinforces my belief that the cyber and the real are already merged. Although having said that, there are extents to this belief which depend on the subjected technology. Second Life for example, appears to be a separate ‘world’ altogether.

Second Life is a virtual world which for the six years it has existed has seemed a well kept secret. From personal experience it has failed to grow beyond the expectations of an animated 3D chat room. My cautious approach towards Second Life is because I don’t consider it real. I am suspicious of its highly fictitious foundations, its ‘avatars’ who wear butterfly wings or ‘Darth Vader’ suits and parade around on Sydney harbour. It all seems just one step to far in terms of ‘liberating’ technology. However, in principle, it is no different than blog sites or social networks. The user builds their ‘avatar’ based around the identity they want to portray, they can share videos, images and other personal web pages with other avatars. It is a virtual community and 3D world which is almost entirely built and influenced by the people who use it. Amazingly, it has become a business for some who invest in ‘virtual real estate’ (among other things) and are able to translate the ‘linden dollar’ into real money. However, unlike Facebook, there doesn’t seem to be much interest in face to face communication beyond the realms of the virtual community. Tom Boellstorff, in his field work on Second Life, noted that many residents did not wish to meet other residents in the actual world because it would “shatter the illusion”. Residents of SL come from all over the ‘actual’ world, therefore any ‘real’ socialising for more than a handful is impossible. Despite this, there is a known tradition for communities to get together for face-to-face meetings, (Taylor, 2002) and this has resulted in cases of real world weddings resulting from second life romances. (Boellstorff,pp.200).

Second life shares the same issues as social networking sites. ‘Griefing’ as it is referred to, is similar to cyber-bullying and disinhibition as discussed earlier. The ability to keep actual-world identity secret; the ability to create groups bringing together people with shared interests who might never meet in the actual world; the ability to save, edit, and forward the communications of others; and the difficulty of knowing the size of ones audience. (Carnevale and Probst, 1997) sometimes empowers people to “shoot and run”, as one resident on Second Life put it. (Boellstorff, pp.187). Sexual harassment, stalking, rape and murder have been recorded on Second Life, all virtual of course, but nevertheless they have caused ‘harm’ to the user, not necessarily physically, but either mentally or financially. The offenders believe that they cannot be held accountable for their actions in the real world; the anonymity makes it easier for them to treat other players impersonally, as other than real people. (Curtis, 1992).

To conclude on what has been an exciting experience, both in reality and virtually, I come back to my essay question.  The cyber world and reality is as such dependant on each other. It is difficult to distinguish between what is more or less real between social networks and virtual worlds because they both have elements of anonymity but also reliance on the user. The cyber world draws upon cultural assumptions and social norms from the actual world, and so in this context it can be said they merge. However, as I have pointed out, the very ‘illusional’ aspects of the internet work to keep users under a false pretence that they are anonymous if they choose to be so. This results in ‘real’ harm to ‘real’ people, which there is no justice system for because the internet is still so new and evolving that the ‘rules’ are merely guidelines for good ethics and morals.

REFERENCES:

Agger, Ben. 2004. ‘The Virtual Self. ‘A contemporary Sociology. Blackwell Publishing Ltd. Oxford.

Goffman E, 1959, ‘The Presentation of Self in Everyday Life‘. Penguin Books, 1990.

Doorns, Niels van and Zoonen, Liesbet van and Wyatt, Sally 2007, ‘Writing from experience: Presentations of Gender Identity on Weblogs’. European Journal of Women’s Studies. Vol. 14, no. 2

Drogas Roua. 2006-2009. ‘Social Networking Versus Real Life Relationships’. ‘The choice of a personal path’.                              http://www.dragosroua.com/social-networking-versus-real-life-relationships

O’Reilly, 2007. What is Web 2.0? Cited in: Warschauer, Mark and Grimes, Douglas 2007, ‘Audience, Authorship and Artefact; The Emergent Semiotics of Web 2.0’, Annual Review of Applied Linguistics, vol. 27, p. 1.

Joinson, Adam. ‘Causes And Implications of Disinhibited Behaviour on the Internet’. Ch. 3. Cited in: Gackenback, Jayne, 1998. ‘Psychology and the internet’. ‘Intrapersonal, interpersonal, and transpersonal implications. Academic Press. California, USA.

The Sydney Morning Herald. May 2008. ‘Cyber bullying an issue for Australian youth, poll finds’ http://www.smh.com.au/articles/2008/05/09/1210131251440.html

Kincaid, Jason. February 8th 2009. ‘Wake Up Call: Facebook Isn’t A ‘Safe Haven’. www.techcrunch.com

Campbell, John, 2004. Cited in: Agger, Ben. 2004. ‘The Virtual Self. ‘A contemporary Sociology. Blackwell Publishing Ltd. Oxford.

Boellstorff, Tom, 2008. ‘Coming of age in Second Life’. ‘An anthropologist Explores the virtually Human’. Princeton University press. Princeton and Oxford.

Taylor, T, L. 2002. ‘Living digitally: Embodiment in Virtual Worlds’. ‘The social life of Avatars: Presence and interaction in shared virtual environments. Editted by Ralph Schroeder. Springer-Verlag, London.

Carnivale, Peter. Probst, Tahira, M, 1997. ‘Conflict on the internet’. ‘Culture of the internet’. Lawrence Erlbaum Associates, Mahwah, NJ.

Curtis, P, 1992. Cited in: Boellstorff, Tom, 2008. ‘Coming of age in Second Life’. ‘An anthropologist Explores the virtually Human’. Princeton University press. Princeton and Oxford.


Week 13: Web Project presentation


My web project was based on a block of units that I lived in called ‘Connels Road’, which was filled with a variety of interesting people. The idea was that I would blog about things that happened through the week and at weekends. We had a few robberys and unwanted people coming through the doors.

I have been updating the site quite alot, just with random stories and images to go along with it and then tried to incorporate things from class to the blog. Theres still massive stories that I havent even got to yet about Connels Court because I have been too busy trying to keep up with everything else, so in this sense maybe the idea got abit lost.

I didnt have any major issues using tumblr, its quite easy to use, and easy to add content and videos and images etc. When I first started the project I was doing it on myspace which was pretty crap. To kiddy and not techy enough.

my one failure has been not connecting to an audience. The concept of a blog for a building might sound good but whos really going to go searching for this category? I think I have like 10 followers and their mainly from this class or friends from facebook when I posted a link to my facebook profile about the site in a bid to have people take pity on me… bit of a fail.

Online identitys need to be nurtured. You need to be constantly involved in adding new things so that it doesnt become yet ANOTHER abandoned site someone set up for a week then got distracted with other hobbies. This is quite hard to do as its difficult to find the motivation to put hours into something when really theres no rewards in it. Getting people to even just look at your blog, let alone follow it is hard work, people just arent interested in your diary entries….

Week 12- Second Life. Guest Lecturer: Katie Freud

Lecture slides for this week:

http://www.scribd.com/doc/21361627/DIGC101-Online-Worlds

subscribe to Nushana.

Aspects of second life. Money making. fahions. socialization. real estate. Subcultures. ROMANTIC RELATIONSHIPS- you can ‘make’ out, have a boyfriend, get married, commit adultery

Porn on second life!…”the internet was made for porn”

  • burlesque group
  • women slave group… :O

Can I also add that since playing on second life I have also been sent porn images and porn videos….oh and a phone number!!!!! from avatars….but this is their real life actions, their trying to mixed the cyber with the real. WHAT!???????

Do blog assignment: from the readings

Week 11: Guest lecturer. Pirates of the interweb

AFACT- Australian federation against copyright theft

DIGC101 Week 11 - Pirates of the Interwebs - Dr Andrew Whelan

Second Life- Katie Freund. I signed up last night. My first ‘play’ on it was…well…unsuccessful. I JUST DONT GET IT…

Hypothesis….

?????????????????????????????  Am I allowed to swear on tumblr?

well Im abit stumped…so im just going to note down a few of my thoughts about the internet and see what avenues it leads to…

social networking is good for creating hype, and gossip and content can move really quickly. But how effective is it as a marketing tool…

sure we have all created blogs and online identities..but how many of us have actually been successful in creating a following? im definately sitting this one out.

Twitter is good for sending out a viral message but five minutes later your all talking about the newest trend. News is to quick. We might be missing out on a really interesting event or story because we got online an hour after it happened.

Facebook: With a growing number of people changing their real name to a fictional name on facebook so that people from work cannot find them and see what their up to, I think its fair to say that facebook isnt a professional tool, and is limited in its use as a marketing tool.

Tumblr: I have hyped this baby up to the max. I even recommended it to a new online magazine which is about to launch. The editor was looking as the best way to incorporate videos, photos, blogs etc into something manageable. I reckon we’ve found it.

Gmail: Needs to be explored. so far..not so good.

hmmm. Im going to have to have a long hard think about my angle on this one..

Academic integrity videos- Week 10

This week we looked at the class productions from the group projects. Over the past few weeks we were split into groups. Each group had to create a youtube video about Academic Integrity and plagarism.

Although the subject was a little boring (I say) the entire class did really well making the videos, each with a creative concept. I am surprised by the knowledge people had of using camera techniques and technology.

Here is a brief review of each video:

  • Evil Duck- At first I didnt understand it, now I am quite embarassed that I didnt catch on first time round. It is a really simple idea of the original duck dying and all his friends taking over his lead role. “Ensuring Academic Integrity”.

                     http://www.youtube.com/watch?v=pmNpj1ePV5k

  • How to Cheat- This was the group I was involved in. We covered the angle of showing ways in which people cheat and Meagan figured out how to do a real good camera re-wind trick!

                     http://www.youtube.com/watch?v=pmNpj1ePV5k

  • Academic Integrity- Using Paint. This video was really simple (although I’m sure hard to actually produce). The intended message of plagarism was delivered in an easy to accept way and humourous way.

                    http://www.youtube.com/watch?v=aYcUeRvfWtA

  • Dimity, Laura, Michael and Andrew. Funny video, good acting and modern ironic way of interpreting academic integrity.

                    http://www.youtube.com/watch?v=-b_KntaiJoo

  • 5 main obstacles. Based on academic writing. Professional, good speaker, clear concept and straight to the point.

                    http://www.youtube.com/watch?v=WA0vXuaDZF8

  • Food for thought. Excellent. Excellent. Excellent. Loved the photoshop technique, music and western style. and ofocurse the message is clear and funny. “taking the words right out of someone elses mouth”

                   http://www.youtube.com/watch?v=ZgTG6PYSTUY

  • Blair watch style video: Again abother excellent video!! really professionally constructed, unique idea, entertaining and relevant!

          Link not yet available.

AND THE WINNER ISSSSSS……….

I vote ‘FOOD FOR THOUGHT’ video as the best, although all of them were of really high quality, I just loved the creativity with this one. Well done guys :)

!!Experimenting with Flickr!!

I have already used Flickr before, well I actually used it for DIGC101 whilst I was trying to master the art of uploading videos!

Task today was to relate the Flickr to our ‘online identity’, well this was abit difficult considering my online Identity is a building, so I went with the theme of CRONULLA, and took a few images from Flickr of Cronulla by day, by night and of its people.

Flickr owns, defines and uses the concept of ‘interestingness’ by:

  1. Being interesting?
  2. linking the interests of one person, (in their images) and allowing them to publish their photos so that others with the same interest can follow, share, and explore other avenues.
  3. ‘Last 7 days interesting’- there is actually a link directly to what has been the most interesting subjects over the past 7 days.
  4. You can add someone elses photos to your gallery and add the photographer to your contact list.
week 9: Folksonomy

Tagging: in folksonomy is a meta data. Information about information, which can be used to browse the source. For example: HTML code.

Taxonomy: participatory social media, a scientific process of classification.

Folksonomy: A folksonomy (portmanteau of folk and taxonomy) is a system of classification derived from the practice and method of collaboratively creating and managing tags to annotate and categorize content;[1] this practice is also known as collaborative tagging, social classification, social indexing, and social tagging.

          

Folksonomies became popular on the Web around 2004[2] as part of social software applications such as social bookmarking and photograph annotation. Tagging, which is characteristic of Web 2.0 services, allows users to collectively classify and find information. Some websites include tag clouds as a way to visualize tags in a folksonomy.

Thomas Vanderwall: creator of folksonomy.

Book: WISDOM OF CROWDS- (Surowieckl 2004)

Reading this week: suggests folksonomy has a reward for creating a category that becomes popular. e.g facebook tagging, increasing the likelihood that people will view that image.

‘Tag Soup’- like when I search for books online- there will often be a whole list of tag words associated with the book.

Limitations: lack of controlled vocabulary, ‘horseless’ carriage (early way to describe cars etc, the horse is the defining system of transportation, so folksonomys are missing the horse, lack of reinforcing the hierarchy(the tax)- they cant work in the same way as taxonomy because there is no tax-which is portable, clouds not trees, user bias, error and sabotage, portability.

Using Flickr: http://www.flickr.com/photos/86916510@N00/3945784916/in/photostream/

When i signed into Flickr, this photo was on here, the first I knew of the dust storm, and there was me thinking my swimming pool was just dirty!!

when you post comments on Flickr, there is a link to your own collection for others to look at.

EXPERIMENTING WITH FLICKR:

  • the wisdon of crowds used to organise stuff
week 7

Making gmail website:

logic of yet another site to try and maintain?

this one actually seems purposeful, HURRAH! we are creating the gmail site so that we can have all links to our other websites under one URL. GENIUS.

annoying trying to set it up, annoying yet again having to hold my head in my hands as the number of tabs are multiplying, whilst I am trying to organise my web pages into the google suitcase.

With this site im not going to concentrate on adding images, self descriptions etc, atleast not until i have trialed it. I think this page might best be served without the garnish, im keeping it simple!

Seems abit like Delicious.com where we are saving bookmarks so we can organise content that we like, so similar idea i guess, but  probably not as slap dash. Im going to work at keeping this professional-ISH..and the rest of my internet tools for my ‘trash couture’.

week 6- producing a video

Document/outline what you did today and what your role was in the production of your video. outline your research on academic integrity.

Academic Integrity video project: Our group today was focused on building ideas and getting images to include in the video. Our angle for the project is showing how people cheat, do not follow the rules of academic integrity. So basically, people cheating using various methods. Next week we are going to film a short clip, which we will organise via email as to the roles of each member of the group, i.e who will bring what equiptment, what each person has to contribute to the video and who is going to do the final editting if not all of us. All in all our group has got on well, we share similar ideas and work well to develop brainstorms, hopefully this relationship will reflect well on camera!!